There are some technical difficulties with what you are suggesting and I will have to think this one over on how to over come them and still produce a believable image.
One of them is the last computer I did this on, I broke. I lost my balance, fell on the computer (cracked a rib in the process), broke the USB port which then shorted and fried the computer.
I now have a new one to replace it but it took around a year to save up for it, to make up my mind to spend the money for it (as they are not cheap for this level of computer) and then actually do it. I have removed the old HDs from the old graphics computer and installed them in this new one but have yet to install the programs. I made one run at doing so and the program I tried to install didn't like the newer Win 10 OS. I think I might have made an error in the installation process. At any rate I uninstalled it and haven't tried again to reinstall again. Putting them all back on this new computer appears it is going to be challenging.
For another what I post is deceptive to the viewer. In this I mean that they see the ones that came out better. You don't see the 20 that didn't make the grade. One of the other challeging parts of what you suggest, is that when you make something in one of these programs, it doesn't look at first like what you see in the image. For instance in the pipe image shown (or the glass image for that matter) I've shown you the wireframe and the completed image. There is another view where you look at it from the solid view as you make it. Everything is always modeled in a default plastic material. Mostly either white or gray. So you make a tree, it doesn't have color to it, doesn't look like a tree, it looks like it just came out of a plastic mold in the shape of a tree. To get it to look like a tree, you have to go in and change the appearance of the various parts. This requires two things (not to mention a lot of patience). It requires either you make the texture that will give it the look of leaves or bark, or you take a high resolution photo of what you want it to look like from something in real life, photoedit it to what it is going to be in the image, and then unfold the object from it's 3D configuration, sort of paste the image on that unfolded object, and then refold it, back to it's original shape. How much and how often depends on the complication of your model, the horse power of your computer, and your abilities to actually pull it off.
Somethings can be done without all that, such as the skies you were questioning about. Depending on what sky you want, some programs can generate unique sky scenery. In this case you mention, I'd have to take at least 3 photos of say the chicken for the different angles, photo edit the chicken itself for one piece, model it, unfold it, attach the image, refold it, and move on to the next piece and repeat. Same to be done with the bowl, the table, and all other objects in it. Some can be cheated with as there are already existing ones. But most are not of high enough resolution to pull off believable.
I could probably pull off what you suggest. It's the time factor that would kill me in doing this.